The experience of presence in 3D web environment: An analysis of Korean second life
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Park, SungBok | - |
dc.contributor.author | Hwang, HaSung | - |
dc.contributor.author | Choi, MyunGil | - |
dc.date.accessioned | 2021-06-23T15:05:48Z | - |
dc.date.available | 2021-06-23T15:05:48Z | - |
dc.date.issued | 2009-08 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.issn | 1611-3349 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/40986 | - |
dc.description.abstract | Second Life is a 3D virtual web environment that has aspects of visualization and sense of presence, as well as text and audio interaction. The whole research aims to explore the sense of presence experienced by online users in Korean Second Life assessing with what ways online users who engage in Korean Second Life perceive a sense of presence. This research leads us to understanding possible factors creating the sense of presence in Korean Second Life as well as in 3D web environments of the near future. Instead of providing specific response from research subjects who have experienced Second Life, this paper presents the theoretical backgrounds to speculate on Second Life constructs and features for enhancing users' feeling of presence. © 2009 Springer Berlin Heidelberg. | - |
dc.format.extent | 9 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Springer Verlag | - |
dc.title | The experience of presence in 3D web environment: An analysis of Korean second life | - |
dc.type | Article | - |
dc.publisher.location | 미국 | - |
dc.identifier.doi | 10.1007/978-3-642-02583-9_43 | - |
dc.identifier.scopusid | 2-s2.0-70349085423 | - |
dc.identifier.bibliographicCitation | Lecture Notes in Computer Science, v.5613, no.4, pp 387 - 395 | - |
dc.citation.title | Lecture Notes in Computer Science | - |
dc.citation.volume | 5613 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 387 | - |
dc.citation.endPage | 395 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | other | - |
dc.subject.keywordAuthor | Human computer interaction | - |
dc.subject.keywordAuthor | 3D Web environment | - |
dc.subject.keywordAuthor | Emoticons | - |
dc.subject.keywordAuthor | Virtual place | - |
dc.subject.keywordAuthor | Presence | - |
dc.subject.keywordAuthor | Second Life | - |
dc.subject.keywordAuthor | Knowledge management | - |
dc.subject.keywordAuthor | Research | - |
dc.subject.keywordAuthor | Avatar | - |
dc.subject.keywordAuthor | Three dimensional | - |
dc.identifier.url | https://link.springer.com/chapter/10.1007/978-3-642-02583-9_43 | - |
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