LocknType: Lockout task intervention for discouraging smartphone app use
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Jaejeung | - |
dc.contributor.author | Park, Joonyoung | - |
dc.contributor.author | Lee, Hyunsoo | - |
dc.contributor.author | Ko, Minsam | - |
dc.contributor.author | Lee, Uichin | - |
dc.date.accessioned | 2021-06-22T11:01:29Z | - |
dc.date.available | 2021-06-22T11:01:29Z | - |
dc.date.issued | 2019-05 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/4540 | - |
dc.description.abstract | Instant access and gratification make it difficult for us to self-limit the use of smartphone apps. We hypothesize that a slight increase in the interaction cost of accessing an app could successfully discourage app use. We propose a proactive intervention that requests users to perform a simple lockout task (e.g., typing a fixed length number) whenever a target app is launched. We investigate how a lockout task with varying workloads (i.e., pause only without number input, 10-digit input, and 30-digit input) influence a user’s decision making, by a 3-week, in-situ experiment with 40 participants. Our findings show that even the pause-only task that requires a user to press a button to proceed discouraged an average of 13.1% of app use, and the 30-digit-input task discouraged 47.5%. We derived determinants of app use and non-use decision making for a given lockout task. We further provide implications for persuasive technology design for discouraging undesired behaviors. © 2019 Copyright held by the owner/author(s). | - |
dc.format.extent | 12 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | Association for Computing Machinery | - |
dc.title | LocknType: Lockout task intervention for discouraging smartphone app use | - |
dc.type | Article | - |
dc.publisher.location | 미국 | - |
dc.identifier.doi | 10.1145/3290605.3300927 | - |
dc.identifier.scopusid | 2-s2.0-85067627212 | - |
dc.identifier.wosid | 000474467908076 | - |
dc.identifier.bibliographicCitation | Conference on Human Factors in Computing Systems - Proceedings, pp 1 - 12 | - |
dc.citation.title | Conference on Human Factors in Computing Systems - Proceedings | - |
dc.citation.startPage | 1 | - |
dc.citation.endPage | 12 | - |
dc.type.docType | Conference Paper | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | other | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Cybernetics | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
dc.subject.keywordPlus | GAMES | - |
dc.subject.keywordAuthor | Interaction restraint | - |
dc.subject.keywordAuthor | Intervention design | - |
dc.subject.keywordAuthor | Lockout task | - |
dc.subject.keywordAuthor | Smartphone overuse | - |
dc.identifier.url | https://dl.acm.org/doi/10.1145/3290605.3300927 | - |
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