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두뇌 활성화 훈련 기능성게임 설계 및 구현에 관한 연구Design and Implementation of Brain Activation Training Serious Game

Other Titles
Design and Implementation of Brain Activation Training Serious Game
Authors
이상화은성종김정윤
Issue Date
2018
Publisher
(사)한국컴퓨터게임학회
Keywords
Cognitive function; Neuroscience; EEG; Dementia; Serious game
Citation
한국컴퓨터게임학회논문지, v.31, no.1, pp.107 - 118
Journal Title
한국컴퓨터게임학회논문지
Volume
31
Number
1
Start Page
107
End Page
118
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/5142
ISSN
1976-6513
Abstract
Today, medical and lifestyle improvements have increased life expectancy, but geriatric diseases have increased. A representative disease known as human disease is dementia, but not only the elderly but also young people can not escape from dementia. Alzheimer's disease is a disease caused by a decrease in brain function and a decrease in frontal lobe caused by aging process. It is difficult to alleviate symptoms of dementia as an existing remedy, and research that can solve it is needed. The purpose of this paper is to improve brain function based on improvement of cognitive ability through brain activation and to design and implement brain training functional game. Also we intented to verify and evaluate the effectiveness of brain activation training in this functional game through EEG measurement.
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College of IT Convergence (Department of Game Media)
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