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Cited 6 time in webofscience Cited 12 time in scopus
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Dance Exergame System for Health Using Wearable Devices

Authors
Nam, S. H.Kim, J. Y.
Issue Date
2018
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
Virtual reality; wearable sensors; computer aided instruction
Citation
IEEE ACCESS, v.6, pp.48224 - 48230
Journal Title
IEEE ACCESS
Volume
6
Start Page
48224
End Page
48230
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/5265
DOI
10.1109/ACCESS.2018.2866944
ISSN
2169-3536
Abstract
This paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enables students to watch the teacher's dance in all directions by using an avatar and gaining the effects of both exercise and education by repeatedly practicing avatar's dancing. To overcome the space constraints of the special equipment in the course of acquiring and measuring the students' movements and to allow students to practice at any place, the movements of the user's foot were measured by using a sock type wearable device that the user wears in their lives normally.
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Kim, Jung Yoon
College of IT Convergence (Department of Game Media)
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