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Design of a Hyper-Casual Futsal Mobile Game Using a Machine-Learned AI Agent-Playeropen access

Authors
An, HyeyoungKim, Jungyoon
Issue Date
Feb-2023
Publisher
MDPI
Keywords
mobile devices; futsal; digital game; hyper-casual; machine learning; PPO algorithm; SAC algorithm
Citation
Applied Sciences-Basel, v.13, no.4, pp.2071 - 2080
Journal Title
Applied Sciences-Basel
Volume
13
Number
4
Start Page
2071
End Page
2080
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/87485
DOI
10.3390/app13042071
ISSN
2076-3417
Abstract
Mobile games continue to gain popularity, and their revenues are increasing accordingly. However, due to the inherent constraints of small screen sizes and restrictions of computing, it has been considered challenging to simulate the complex gameplay of soccer games. To this end, this paper aims to design and develop a simplified version of a five vs. five hyper-casual futsal game with only three player positions: goalkeeper, striker, and defender. It also tests a demo game to verify whether it is possible to implement an AI agent−player for each position to machine-learn and to run on a mobile device. A demo game with an AI agent−player was simulated using both PPO and SAC algorithms, and the feasibility and stability of the algorithms were compared. The results showed that each AI agent−player achieved the assigned objectives for each position and successfully machine-learned. When the algorithms were compared, the SAC algorithm showed a more stable state than the PPO algorithm when SAC directed the gameplay and interactive AI techniques. This paper shows the great potential of the application of machine-learned AI agent−players for soccer simulators on mobile platforms.
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Kim, Jung Yoon
College of IT Convergence (Department of Game Media)
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