The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllersopen access
- Authors
- Jeon, Seunggon; Paik, Seungwon; Yang, Ungyeon; Shih, Patrick C.; Han, Kyungsik
- Issue Date
- Nov-2021
- Publisher
- MDPI
- Keywords
- virtual reality; firefighting training system; VR control modality; user experience; presence; cognitive load
- Citation
- SENSORS, v.21, no.21, pp.1 - 17
- Indexed
- SCIE
SCOPUS
- Journal Title
- SENSORS
- Volume
- 21
- Number
- 21
- Start Page
- 1
- End Page
- 17
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/140496
- DOI
- 10.3390/s21217193
- ISSN
- 1424-8220
- Abstract
- A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We iteratively improved the controllers and VR system through a pilot study with six participants and conducted a user study with 30 participants to assess two salient human factor constructs-perceived presence and cognitive load-with three device modality conditions (two standard VR controllers, four real tools, and a hybrid of one real tool and one standard VR controller). We found that having more realistic devices that simulate real tools does not necessarily guarantee a higher level of user experience, highlighting a strategic approach to the development and utilization of VR control devices. Our study gives empirical insights on establishing appropriate combinations of VR control device modality in the context of field-based VR simulation and training.
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