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Interactive multicharacter motion retargeting

Authors
Kim, JongminSeol, YeonghoKwon, Taesoo
Issue Date
Jun-2021
Publisher
WILEY
Keywords
human motion; mesh deformation; motion retargeting
Citation
COMPUTER ANIMATION AND VIRTUAL WORLDS, v.32, no.3-4, pp.1 - 12
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER ANIMATION AND VIRTUAL WORLDS
Volume
32
Number
3-4
Start Page
1
End Page
12
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/141814
DOI
10.1002/cav.2015
ISSN
1546-4261
Abstract
A motion retargeting process is necessary as the body size and proportion of the actors are generally different from those of the target characters. However, the original spatial relationship between the multiple characters and the environment is easily broken when using previous motion retargeting methods, which are generally performed for each character independently. Therefore, time-consuming manual adjustments by animators are usually required to obtain satisfactory results. To address these issues, we present a novel multicharacter motion retargeting method that preserves various types of spatial relationships between characters and environments. We establish a unified deformation-based framework for the motion retargeting of multiple characters (more than two) or nonhuman characters with complex interactions. Also, an interactive motion editing interface with immediate feedback to the user is provided. We experimentally show that our method achieves a speedup when compared with previous motion retargeting methods.
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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