Interactive multicharacter motion retargeting
- Authors
- Kim, Jongmin; Seol, Yeongho; Kwon, Taesoo
- Issue Date
- Jun-2021
- Publisher
- WILEY
- Keywords
- human motion; mesh deformation; motion retargeting
- Citation
- COMPUTER ANIMATION AND VIRTUAL WORLDS, v.32, no.3-4, pp.1 - 12
- Indexed
- SCIE
SCOPUS
- Journal Title
- COMPUTER ANIMATION AND VIRTUAL WORLDS
- Volume
- 32
- Number
- 3-4
- Start Page
- 1
- End Page
- 12
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/141814
- DOI
- 10.1002/cav.2015
- ISSN
- 1546-4261
- Abstract
- A motion retargeting process is necessary as the body size and proportion of the actors are generally different from those of the target characters. However, the original spatial relationship between the multiple characters and the environment is easily broken when using previous motion retargeting methods, which are generally performed for each character independently. Therefore, time-consuming manual adjustments by animators are usually required to obtain satisfactory results. To address these issues, we present a novel multicharacter motion retargeting method that preserves various types of spatial relationships between characters and environments. We establish a unified deformation-based framework for the motion retargeting of multiple characters (more than two) or nonhuman characters with complex interactions. Also, an interactive motion editing interface with immediate feedback to the user is provided. We experimentally show that our method achieves a speedup when compared with previous motion retargeting methods.
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Collections - 서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles
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