Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia
- Authors
- Han, Kiwan; Shin, Jungeun; Yoon, Sang Young; Jang, Dong-Pyo; Kim, Jae-Jin
- Issue Date
- Jun-2014
- Publisher
- Pergamon Press Ltd.
- Keywords
- Social behaviors; Virtual reality; Multiparty conversation; Eye gaze; Schizophrenia
- Citation
- Computers in Biology and Medicine, v.49, pp 60 - 66
- Pages
- 7
- Indexed
- SCI
SCIE
SSCI
SCOPUS
- Journal Title
- Computers in Biology and Medicine
- Volume
- 49
- Start Page
- 60
- End Page
- 66
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/144647
- DOI
- 10.1016/j.compbiomed.2014.03.012
- ISSN
- 0010-4825
1879-0534
- Abstract
- Virtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia.
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