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A Framework for Virtual 3D Manipulation of Face in Video

Authors
Park, JungsikPark, Jong-II
Issue Date
Aug-2018
Publisher
Institute of Electrical and Electronics Engineers Inc.
Keywords
Computing methodologies-Computer graphics-Graphics systems and interface-Mixed / augmented reality
Citation
25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings, pp.649 - 650
Indexed
SCOPUS
Journal Title
25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
Start Page
649
End Page
650
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/149545
DOI
10.1109/VR.2018.8446445
Abstract
This paper presents a framework that enables a user to manipulate his/her face shape three-dimensionally in video. Existing face manipulation applications and methods have some limitations: single photo, manipulation on image domain, or limited deformation. In the proposed framework, face is tracked from video by using landmark tracking and fitting 3d morphable face model to image, and the face model is further deformed according to the user input with mesh deformation method and rendered with texture from the frame image onto the camera preview. Therefore, unlike conventional applications and researches for face manipulation, the proposed framework allows the user to perform free-form 3d deformation of face in video and to view the deformed face at various viewpoints.
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COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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