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Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control

Authors
Kim, Yun-hyeongKwon, TaesooSong, DaeunKim, Young J.
Issue Date
Nov-2017
Publisher
IEEE COMPUTER SOC
Keywords
3D graphics; animation; computational geometry; computer graphics; object modeling; physics-based modeling
Citation
IEEE COMPUTER GRAPHICS AND APPLICATIONS, v.37, no.6, pp.28 - 39
Indexed
SCIE
SCOPUS
Journal Title
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume
37
Number
6
Start Page
28
End Page
39
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/151280
DOI
10.1109/MCG.2017.4031066
ISSN
0272-1716
Abstract
The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking.
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COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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