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Performance-Based Animation Using Constraints for Virtual Object Manipulation

Authors
Hwang, JaepyungKim, KwangukSuh, Il HongKwon, Taesoo
Issue Date
Jul-2017
Publisher
IEEE COMPUTER SOC
Keywords
computer graphics; computer graphics applications; motion controller; object manipulation; performance-based animation; virtual reality
Citation
IEEE COMPUTER GRAPHICS AND APPLICATIONS, v.37, no.4, pp.95 - 102
Indexed
SCIE
SCOPUS
Journal Title
IEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume
37
Number
4
Start Page
95
End Page
102
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152037
DOI
10.1109/MCG.2017.3271455
ISSN
0272-1716
Abstract
Optical motion-capture systems can be used to animate characters in real time based on human demonstrations. However, most approaches do not consider the detailed finger movements necessary for object manipulation. The proposed online motion-capture framework encourages natural motions by automatically guiding the avatar's motion toward the desired behavior based on a set of captured reference motions for the same behavior. The proposed motion controller imitates the user's finger and body gestures to enable performance-based animation of human avatars that can manipulate virtual objects in real time.
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