Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

1990년대 한국 PC 게임 산업: PC 게임 개발자들의 도전과 응전open accessThe Korean PC Game Industry in the 1990s: Challenge and Response of the PC Game Developers

Other Titles
The Korean PC Game Industry in the 1990s: Challenge and Response of the PC Game Developers
Authors
남영
Issue Date
Apr-2017
Publisher
한국과학사학회
Keywords
Korean game industry; PC game; online game; video game; MSX; illegal copying
Citation
한국과학사학회지, v.39, no.1, pp.33 - 63
Indexed
KCI
Journal Title
한국과학사학회지
Volume
39
Number
1
Start Page
33
End Page
63
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152559
DOI
10.36092/KJHS.2017.39.1.33
ISSN
1229-7895
Abstract
The 1990s was the period during which important trends in the Korean game industry were formed. Although the PC game industry did not receive spotlight due to its small size, it was the only game sector with respectable technological competitiveness in Korea, until the rise of the online game sector. As such, the PC game sector served as a reservoir of manpower and technology that fed the early phase of the online game sector. The many problems of the PC game sector, such as illegal copying, are well known. This paper aims to examine the rise and fall of the PC game industry by focusing on its developers. A detailed examination of the professional lives of PC game developers will allow a broader understanding of the historical evolution of the Korean game industry. Toward this goal, this paper will pay special attention to the life and technology of the developers as they responded to various external stimuli.
Files in This Item
Appears in
Collections
ETC > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Nam, Young photo

Nam, Young
서울 부총장(서울) (서울 창의융합교육원)
Read more

Altmetrics

Total Views & Downloads

BROWSE