Immersive audio rendering for interactive virtual architectural Environmentsopen access
- Authors
- Imran, Muhammad; Jeon, Jin Yong
- Issue Date
- Sep-2016
- Publisher
- Audio Engineering Society
- Citation
- Proceedings of the AES International Conference, v.2016-September, pp.1 - 6
- Indexed
- SCOPUS
- Journal Title
- Proceedings of the AES International Conference
- Volume
- 2016-September
- Start Page
- 1
- End Page
- 6
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/154071
- Abstract
- In this study we investigate sound propagation methods in virtual architectural environments for spatialized audio rendering to use in immersive virtual reality (VR) scenarios. During the last few decades, sound propagation models have been designed and investigated for virtual architectural structures, using geometrical approach (GA) and hybrid techniques. For sound propagation, it is required to design fast simulation tools to incorporate a sufficient number of dynamically moving sound sources and receivers, room acoustical properties, and reflections and diffractions from interactively changing surface elements in VR environments. Using physically based models, we achieve a reasonable trade-off between sound quality and system performance. Furthermore, we describe the sound rendering pipeline into a virtual scene in order to simulate virtual scenarios.
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- Appears in
Collections - 서울 공과대학 > 서울 건축공학부 > 1. Journal Articles
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