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인포그래픽 기반 STEAM 프로그램 개발 및 효과성 검증Development of an Infographic-Based STEAM Program

Other Titles
Development of an Infographic-Based STEAM Program
Authors
현은령김정현신태섭
Issue Date
Sep-2022
Publisher
한국공학교육학회
Keywords
Infographic; Cognitive information design; Data visualization; STEAM
Citation
공학교육연구, v.25, no.5, pp.68 - 74
Indexed
KCI
Journal Title
공학교육연구
Volume
25
Number
5
Start Page
68
End Page
74
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/173055
DOI
10.18108/jeer.2022.25.5.68
ISSN
1738-6454
Abstract
The purpose of this study was to develop an infographic-based STEAM program for high school students and test its effectiveness. In this study, we converged high school ‘art’ education with ‘Korean language’ and ‘mathematics.’ The program was divided into four phases. The effectiveness of the program was analyzed by conducting matched pair t-test for 377 students at a girl’s high school in Seoul before and after the program. The study found that the students’ self-concept on mathematics and their attitude towards choosing science and engineering career showed significant increases after the program. By connecting high school courses through data visualization based on cognitive information design, findings from this study suggest that our infographic-based STEAM program should be implemented more frequently at high schools.
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Hyun, Eun Ryung
COLLEGE OF EDUCATION (DEPARTMENT OF APPLIED ART EDUCATION)
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