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디지털 호모 루덴스, 놀이하는 삶과 문화적 혁신 - 기술과 놀이에 대한 새로운 자의식 및 소설적 형상화A study on the digital Homo-ludens, the life of playing and innovation of culture ; Focusing on the new self-consciousness of technology and playing, creating shapes of novel

Other Titles
A study on the digital Homo-ludens, the life of playing and innovation of culture ; Focusing on the new self-consciousness of technology and playing, creating shapes of novel
Authors
신성환
Issue Date
Apr-2009
Publisher
한국언어문화학회
Keywords
digital Homo-ludens(디지털 호모 루덴스); playing(놀이); digital technology (디지털 기술); new aesthetic experiences(새로운 미학 체험); the subject of playing(놀이 주체); a space-time continuum of playing(놀이의 시공간); digital Homo-ludens(디지털 호모 루덴스); playing(놀이); digital technology (디지털 기술); new aesthetic experiences(새로운 미학 체험); the subject of playing(놀이 주체); a space-time continuum of playing(놀이의 시공간)
Citation
한국언어문화, no.38, pp.189 - 220
Indexed
KCI
Journal Title
한국언어문화
Number
38
Start Page
189
End Page
220
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/176928
ISSN
1598-1576
Abstract
This study was aimed at analysizing the diverse aspects of what is called ‘digital Homo-ludens’, a new human in the reality of our life and literary productions, based on the relationship of recently digital technology and playing. First, reinterpreting some of the things, on the theory of Johan Huizinga, Roger Caillois, Theodor Wiesengrund Adorno, Guy Debord, consequently affirms that playing makes momentous changes taking place in cultural life, makes inroads into all most forms of culture. Especially, digital technology, cell phones, notebook computer, digital camera, internet, and more, makes dramatic restoration and expansion of playing-culture. As a using of digital technology, there is no difference between the labor and the play, and modern peoples can meet with experiences of playing at any time. It also sets its sight on the fact that the synthesis of art forms bring forth the new aesthetic models, pursue new aesthetic experiences. As shown in this study's examples, digital technology and new playing-culture not injures the purity of cultural creation and experiences, but replace the experiences of chaos with the aesthetic experiences of truth. In the literary, one´s latest works positively accepts digital Homo-ludens to apply in character. In the dynamic interaction of playing and digital technology, new characters of recently novel, takes a triangular position oneself as the subject of playing, creates a space-time continuum of playing, no matter what it's rated trivial round of daily life. The sprightly cultural sensibility of digital Homo-ludens, give a shock to the prior condition of culture pattern, because each attempts enter into the tense, complementary relation. It is valuable significance that this trial breaks through the possibility of culture in the new direction. We stand at the portals of a new age, develop from the rigorism to the luminosity, from the regulation to the participation, from the grade of rank to the network, from the break to the communication.
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