VR-based conversation training program for patients with schizophrenia: A preliminary clinical trial
- Authors
- Ku, Jeonghun; Han, Kiwan; Lee, Hyung Rae; Jang, Hee Jeong; Kim, Kwang Uk; Park, Sung Hyouk; Kim, Jae Jin; Kim, Chan Hyung; Kim, In Young; Kim, Sun I.
- Issue Date
- Aug-2007
- Publisher
- MARY ANN LIEBERT INC
- Citation
- CYBERPSYCHOLOGY & BEHAVIOR, v.10, no.4, pp.567 - 574
- Indexed
- SCIE
SCOPUS
- Journal Title
- CYBERPSYCHOLOGY & BEHAVIOR
- Volume
- 10
- Number
- 4
- Start Page
- 567
- End Page
- 574
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/179787
- DOI
- 10.1089/cpb.2007.9989
- ISSN
- 1094-9313
- Abstract
- Schizophrenia is a devastating mental illness and is characterized by hallucinations and delusions as well as social skills deficits. Generally, social skills training designed to help patients develop social skills includes role-playing, but this form of training has typical shortcomings, which are largely due to a trainer's difficulties to project emotion. Virtual reality ( VR)-based techniques have the potential to solve these difficulties, because they provide a computer-generated but realistic three-dimensional world and humanlike avatars that can provide emotional stimuli. In this paper, we report on a method of implementing virtual environments ( VEs) in order to train people with schizophrenia to develop conversational skills in specific situations, which could overcome the shortcomings of or complement conventional role-playing techniques. The paper reports the efficacy of the proposed approach in a preliminary clinical trial with 10 patients with schizophrenia.
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