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Fast Position Bit Depth Estimation for Near-Lossless Gaussian Splatting Representationopen access

Authors
Oh, JaiyoungLi, XinOh, Kwan-JungLee, GwangsoonJang, Euee Seon
Issue Date
Oct-2025
Publisher
Institute of Electrical Engineers
Keywords
data compression; encoding; multimedia systems; quantisation (signal); rendering (computer graphics)
Citation
Electronics Letters, v.61, no.1, pp 1 - 5
Pages
5
Indexed
SCIE
SCOPUS
Journal Title
Electronics Letters
Volume
61
Number
1
Start Page
1
End Page
5
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/209106
DOI
10.1049/ell2.70441
ISSN
0013-5194
1350-911X
Abstract
3D Gaussian splatting enables real-time, photorealistic novel view synthesis using millions of 3D Gaussian primitives, but its adoption is hindered by high storage demands. This letter presents a fast statistical method to estimate the optimal position bit-depth for near-lossless compression, without rendering or PSNR computation. By modelling duplicated point ratios in training data and applying outlier detection to test data, our method predicts the minimal acceptable bit-depth. Experiments on multiple datasets show that the method takes approximately 1.24 s on average. This performance is achieved while preserving near-lossless quality, making the approach practical for real-time and resource-constrained applications.
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Jang, Euee S.
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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