Fast Position Bit Depth Estimation for Near-Lossless Gaussian Splatting Representationopen access
- Authors
- Oh, Jaiyoung; Li, Xin; Oh, Kwan-Jung; Lee, Gwangsoon; Jang, Euee Seon
- Issue Date
- Oct-2025
- Publisher
- Institute of Electrical Engineers
- Keywords
- data compression; encoding; multimedia systems; quantisation (signal); rendering (computer graphics)
- Citation
- Electronics Letters, v.61, no.1, pp 1 - 5
- Pages
- 5
- Indexed
- SCIE
SCOPUS
- Journal Title
- Electronics Letters
- Volume
- 61
- Number
- 1
- Start Page
- 1
- End Page
- 5
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/209106
- DOI
- 10.1049/ell2.70441
- ISSN
- 0013-5194
1350-911X
- Abstract
- 3D Gaussian splatting enables real-time, photorealistic novel view synthesis using millions of 3D Gaussian primitives, but its adoption is hindered by high storage demands. This letter presents a fast statistical method to estimate the optimal position bit-depth for near-lossless compression, without rendering or PSNR computation. By modelling duplicated point ratios in training data and applying outlier detection to test data, our method predicts the minimal acceptable bit-depth. Experiments on multiple datasets show that the method takes approximately 1.24 s on average. This performance is achieved while preserving near-lossless quality, making the approach practical for real-time and resource-constrained applications.
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