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Developing a Competition-Based Framework for Undergraduate Autonomous Driving Education: A Three-Year Iterative Design Studyopen access

Authors
Oh, Sung BhinJeon, Jae WookDo, Young SooKim, Jong HunLee, Si WooLee, Jin SunLim, Se JeongPark, Jae BumHong, Hyeong KeunHwang, Sung HoPark, Eun ByungChun, Il YongChoi, Hoi MyungKim, Chang WanJung, Tae UkKim, Hae JiChe, Woo SeongYou, Byung YoungCho, Gu YoungPark, Sang HuHan, Sang MyeongLim, Ock TaeckChang, Ik WhangKang, Chang MookLee, Won OhLee, Il JaeLee, Ho JoonSeo, Suk-HyunKim, Tae WungLee, Hyoung WookLim, Myung SeopPark, Cha SikLee, Ki BeomPark, Won AhHwang, Yun HyoungChung, Hyun Joon
Issue Date
Mar-2026
Publisher
ASSOC COMPUTING MACHINERY
Keywords
Autonomous driving; competition; curriculum design; iterative design; undergraduate education
Citation
ACM TRANSACTIONS ON COMPUTING EDUCATION, v.26, no.2, pp 1 - 41
Pages
41
Indexed
SCIE
SCOPUS
Journal Title
ACM TRANSACTIONS ON COMPUTING EDUCATION
Volume
26
Number
2
Start Page
1
End Page
41
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/213889
DOI
10.1145/3787970
ISSN
1946-6226
Abstract
Despite the growing importance of autonomous driving (AD) education, educators face substantial challenges in providing undergraduate students with accessible, hands-on learning experiences that connect theory and practice. AD education requires students to master complex, interdisciplinary systems, yet traditional teaching methods often fail to fully integrate theory and practice. Various strategies, such as simulation environments and small-scale autonomous vehicle platforms, have been explored to address these challenges. However, these approaches often lack the realism or scalability required to provide students with a comprehensive understanding of AD systems. To address these challenges, we developed and evaluated a competition-based learning framework designed to teach AD software technology. In a three-year iterative design study, we implemented a framework combining a cost-effective 1/5-scaled autonomous vehicle platform with team-based competitions. This framework was progressively improved through a mixed-methods analysis of data from 445 students across five competitions and two capstone design courses. The quantitative results showed statistically significant improvements in the students’ self-assessed skills with large effect sizes, demonstrating that the framework significantly boosted students’ technical abilities and motivation. The qualitative feedback confirmed the educational value of the platform’s realism and peer-based observations of the competitions. This article presents the complete educational framework, outlines the iterative design process and key design decisions, and discusses the lessons learned. It also provides a validated model and practical guidelines for educators seeking to incorporate effective, competition-based AD education into their curricula.
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Lim, Myung Seop
COLLEGE OF ENGINEERING (DEPARTMENT OF AUTOMOTIVE ENGINEERING)
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