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Cited 21 time in webofscience Cited 23 time in scopus
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Workplace fun for better team performance: focus on frontline hotel employees

Authors
Han, HeesupKim, WansooJeong, Chul
Issue Date
Jul-2016
Publisher
EMERALD GROUP PUBLISHING LTD
Keywords
Team performance; Interpersonal trust; Interpersonal citizenship behavior; Group cohesion; Intragroup conflict; Workplace fun
Citation
INTERNATIONAL JOURNAL OF CONTEMPORARY HOSPITALITY MANAGEMENT, v.28, no.7, pp.1391 - 1416
Indexed
SSCI
SCOPUS
Journal Title
INTERNATIONAL JOURNAL OF CONTEMPORARY HOSPITALITY MANAGEMENT
Volume
28
Number
7
Start Page
1391
End Page
1416
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/22315
DOI
10.1108/IJCHM-11-2014-0555
ISSN
0959-6119
Abstract
Purpose - The aim of this study is to reveal how workplace fun promotes team performance in the hotel business context. Design/methodology/approach - The conceptual model of this study was tested based on responses from 271 frontline hotel employees (including managers) in the USA, who had full-time work tenure of more than three months in a three-star or above-rated hotel. Findings - This study revealed that workplace fun activities enhance team performance by promoting employees' workplace fun experience and by facilitating interpersonal trust and group cohesion, which, in turn, reduce intra-group conflict and stimulates interpersonal citizenship behaviors, respectively. Research limitations/implications - First, this study adopted subjective team performance measures. Although it can be exaggerated unconsciously, the literature suggests that how team members perceive their team' performance is also an important indicator of team effectiveness. Second, the conceptual model of this study was tested in the US context. So, in a more collectivistic culture, the model might generate somewhat different results from those of this study. Practical implications - The findings of this study indicate that workplace fun initiatives by the management are an effective means to promote the performance of frontline work teams at a hotel. Discussions are extended to incorporating fun elements into existing organizational cultures. Originality/value - By adopting the input-process-outcome framework, this study shows how workplace fun, as a critical input, creates positive group processes and, thereby, promotes positive group outcomes in the hotel business context.
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