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Procedural Content Generation in Games (Chapter 7: Planning with applications to quest and story)Procedural Content Generation in Games (Chapter 7: Planning with applications to quest and story)

Alternative Title
Procedural Content Generation in Games (Chapter 7: Planning with applications to quest and story)
Authors
배병철
Issue Date
Nov-2016
Publisher
Springer
Pages
237
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/10988
Start Page
123
End Page
141
ISBN
978-3319427140
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School of Games > Game Software Major > 3. Books & Book Chapters

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Game (Major in Game Software)
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