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Fast Terrain-Adaptive Motion Generation using Deep Neural Networks

Authors
YuM.KwonB.KimJ.Kang, ShinjinS.JangH.
Issue Date
2019
Publisher
ASSOC COMPUTING MACHINERY
Keywords
Character Animation; Inverse Kinematics; Deep Neural Networks
Citation
SIGGRAPH Asia 2019 Technical Briefs, SA 2019, pp.57 - 60
Journal Title
SIGGRAPH Asia 2019 Technical Briefs, SA 2019
Start Page
57
End Page
60
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12826
DOI
10.1145/3355088.3365157
ISSN
0000-0000
Abstract
We propose a fast motion adaptation framework using deep neural networks. Traditionally, motion adaptation is performed via iterative numerical optimization. We adopted deep neural networks and replaced the iterative process with the feed-forward inference consisting of simple matrix multiplications. For efficient mapping from contact constraints to character motion, the proposed system is composed of two types of networks: trajectory and pose generators. The networks are trained using augmented motion capture data and are fine-tuned using the inverse kinematics loss. In experiments, our system successfully generates multi-contact motions of a hundred of characters in real-time, and the result motions contain the naturalness existing in the motion capture data.
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