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Cited 4 time in webofscience Cited 3 time in scopus
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A design and implementation of a framework for games in IoT

Authors
Kim, Hye-Young
Issue Date
Dec-2018
Publisher
SPRINGER
Keywords
Internet of Things (IoT); Game; Server; Sensors; IT convergence
Citation
JOURNAL OF SUPERCOMPUTING, v.74, no.12, pp.6516 - 6528
Journal Title
JOURNAL OF SUPERCOMPUTING
Volume
74
Number
12
Start Page
6516
End Page
6528
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2856
DOI
10.1007/s11227-017-1973-2
ISSN
0920-8542
Abstract
Interconnection of the sensing and actuating devices providing the ability to share information across platform through a unified framework for enabling innovative applications. This is achieved by seamless ubiquitous sensing, data analytics and information representation as the unifying framework. Extending the current internet with interconnected objects and devices and their virtual representation has been a growing trend in recent years. Internet of Things (IoT) services are becoming a popular services. This will be supported challenges in a large of aspects such as smart health, green energy, smart home and personalized applications. So, the IoT plays more and more important issue in lifestyle through entertainment such as Games. As of yet, there has not been much research done on IoT environment games as a service. In this paper, we propose schemes of the design and implantation of IT convergence framework for games as a service of IoT. First of all, we discussed what to consider when design and implementation of IT convergence framework for games through contents using user's mobile devices and various sensors in IoT environment and suggest related techniques. Then, we showed the possibility of games in the IoT environment by creating games and measuring the interactions of users in the IoT environment.
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