VR 기반 메이커 교육용 모바일 앱 개선을 위한 사용성 평가 도구 개발 및 적용Developing and Applying Usability Testing Instrument to Improve the VR-based Mobile Application for Maker Education
- Other Titles
- Developing and Applying Usability Testing Instrument to Improve the VR-based Mobile Application for Maker Education
- Authors
- 박태정; 차현진
- Issue Date
- Apr-2022
- Publisher
- 한국IT서비스학회
- Keywords
- Usability Testing; Maker Education; Virtual Reality; Mobile Application; Heuristic Survey
- Citation
- 한국IT서비스학회지, v.21, no.2, pp 127 - 143
- Pages
- 17
- Journal Title
- 한국IT서비스학회지
- Volume
- 21
- Number
- 2
- Start Page
- 127
- End Page
- 143
- URI
- https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/20890
- DOI
- 10.9716/KITS.2022.21.2.127
- ISSN
- 1975-4256
- Abstract
- In this study, a usability evaluation tool was developed for “ICANDUINO”, a VR-based mobile application for maker education, and usability evaluation was conducted with a heuristic survey method for experts. The usability evaluation tool was derived through literature review and validated by two experts. It consisted of seven domains (effectiveness, efficiency, satisfaction, learnability, memorability, error, and cognitive load) and twenty-five sub-items. As a result of the usability evaluation conducted for six experts, it received the highest score in the domain of efficiency and the lowest score in the domain of error. The improvements of ICANDUINO were derived by analyzing the qualitative opinions of experts in each of the four stages (training, coding, tinkering, and testing) of making. the results of this study can be used as a guideline when evaluating the usability of a mobile app for education.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - College of Hyangseol Nanum > Division of Liberal Arts for Core Courses > 1. Journal Articles
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.