The interactive artwork as the aesthetic object: Aesthetic technology converging technological applications and aesthetic discourses
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Yoon, J. | - |
dc.contributor.author | Kim, J. | - |
dc.date.available | 2019-04-10T11:37:13Z | - |
dc.date.created | 2018-04-17 | - |
dc.date.issued | 2006-12 | - |
dc.identifier.isbn | 9783540499343 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/33870 | - |
dc.description.abstract | Today the concept of art is studied in the term of aesthetic object. On the one hand, it is noticed that the aesthetic object has changed its form from material into interpretive and semantic entity. On the other hand, the aesthetic experience is shifting its site to the center of aesthetic object. Contemporary computer-based media art works are composed of physical bodies such as computer CPU, monitor, projector, camera and speaker including technologies of computer vision, computer graphics, virtual reality, artificial intelligence, augmented reality, etc. In particular, interactive art not only embodies characteristics of already changed aesthetic object, but also reveals contexts of returning the problem of aesthetic object into the aesthetic perception for the reconsideration. Therefore interactive art is the triggering and motivating point to discuss new aesthetic object in terms of art and science. © Springer-Verlag Berlin Heidelberg 2006. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | Springer Verlag | - |
dc.relation.isPartOf | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | - |
dc.title | The interactive artwork as the aesthetic object: Aesthetic technology converging technological applications and aesthetic discourses | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.identifier.bibliographicCitation | 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, v.4326 LNCS, pp.116 - 126 | - |
dc.description.journalClass | 2 | - |
dc.identifier.scopusid | 2-s2.0-85025471308 | - |
dc.citation.conferenceDate | 2006-12-04 | - |
dc.citation.conferencePlace | GE | - |
dc.citation.endPage | 126 | - |
dc.citation.startPage | 116 | - |
dc.citation.title | 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006 | - |
dc.citation.volume | 4326 LNCS | - |
dc.contributor.affiliatedAuthor | Yoon, J. | - |
dc.type.docType | Conference Paper | - |
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