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Real-time motion blur using extruded triangles

Authors
오경수Hong, M.-P.
Issue Date
Jun-2018
Publisher
Springer New York LLC
Citation
Multimedia Tools and Applications, v.77, no.11, pp.13323 - 13341
Journal Title
Multimedia Tools and Applications
Volume
77
Number
11
Start Page
13323
End Page
13341
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/5487
DOI
10.1007/s11042-017-4949-6
ISSN
1380-7501
Abstract
Several algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatial-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous frame and the current frame to make an extruded triangle then send it to rasterization. By using the standard rasterization, visibility determination is performed efficiently. To solve the occlusion between extruded triangles for a given pixel, we introduce a combination solution using a sorting in front-to-back order and bitwise operations in the spatial-temporal dimensions. This solution ensures that only non-occluded extruded triangles are shaded. We further improve performance of our algorithm using a coverage map. © 2017 Springer Science+Business Media, LLC
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