An effective kinetic art generation framework utilizing physics engine jbullet
- Authors
- 박진호; 안지혜; 정윤상
- Issue Date
- Nov-2016
- Publisher
- Science and Engineering Research Support Society
- Keywords
- Constraint; Jbullet; Kinetic art; Machine structue; Physics simulation; Rigid body
- Citation
- International Journal of Multimedia and Ubiquitous Engineering, v.11, no.12, pp.127 - 132
- Journal Title
- International Journal of Multimedia and Ubiquitous Engineering
- Volume
- 11
- Number
- 12
- Start Page
- 127
- End Page
- 132
- URI
- http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/5788
- DOI
- 10.14257/ijmue.2016.11.12.12
- ISSN
- 1975-0080
- Abstract
- We propose an effective kinetic art generation framework based on a 3D physics simulation. The framework focuses on the design process time required for an artist to express artistic ideas while reducing the time and cost of producing machine structures of kinetic art. We utilize JBullet, a well-known physics engine, to verify the physical accuracy of the kinetic art by providing rigid body simulation, collision resolution, and constraints. The experimental results show that the proposed animation framework can effetively handle the tedious and repetitive process of previous kinetic artwork. © 2016 SERSC.
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Collections - College of Information Technology > Global School of Media > 1. Journal Articles
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