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An effective kinetic art generation framework utilizing physics engine jbullet

Authors
박진호안지혜정윤상
Issue Date
Nov-2016
Publisher
Science and Engineering Research Support Society
Keywords
Constraint; Jbullet; Kinetic art; Machine structue; Physics simulation; Rigid body
Citation
International Journal of Multimedia and Ubiquitous Engineering, v.11, no.12, pp.127 - 132
Journal Title
International Journal of Multimedia and Ubiquitous Engineering
Volume
11
Number
12
Start Page
127
End Page
132
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/5788
DOI
10.14257/ijmue.2016.11.12.12
ISSN
1975-0080
Abstract
We propose an effective kinetic art generation framework based on a 3D physics simulation. The framework focuses on the design process time required for an artist to express artistic ideas while reducing the time and cost of producing machine structures of kinetic art. We utilize JBullet, a well-known physics engine, to verify the physical accuracy of the kinetic art by providing rigid body simulation, collision resolution, and constraints. The experimental results show that the proposed animation framework can effetively handle the tedious and repetitive process of previous kinetic artwork. © 2016 SERSC.
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