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아이 트래킹을 이용한 모바일 콘텐츠 UI 평가 방법User Interface Evaluation Method For Mobile Contents Using Eye Tracking

Authors
심한뫼손약주유철강전성신이원형
Issue Date
2014
Publisher
(사)한국컴퓨터게임학회
Keywords
Game; Eye Tracking
Citation
한국컴퓨터게임학회논문지, v.27, no.3, pp 219 - 225
Pages
7
Journal Title
한국컴퓨터게임학회논문지
Volume
27
Number
3
Start Page
219
End Page
225
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/13183
DOI
10.22819/kscg.2014.27.3.025
ISSN
1976-6513
Abstract
Recently, the technology for smart phones has shown a quantum leap so the market share of mobile games is gradually increasing. User Interface(UI) is a crucial factor in the success of a mobile game. Thus, the mobile game UI evaluation is undoubtedly important. Currently, survey and heuristic evaluation methods are widely used in terms of evaluation. However, these methods have not been proven to show the user experiences. This study suggests a new method using ‘eye tracking’ technology which focuses on where on the mobile screen the user concentrates the most, where the user shows the most interest and how the user’s eyes move on the screen. Experiments have been conducted to verify the availability of eye tracking technology along with the differences between the traditional methods and the eye tracking method.
Recently, the technology for smart phones has shown a quantum leap so the market share of mobile games is gradually increasing. User Interface(UI) is a crucial factor in the success of a mobile game. Thus, the mobile game UI evaluation is undoubtedly important. Currently, survey and heuristic evaluation methods are widely used in terms of evaluation. However, these methods have not been proven to show the user experiences. This study suggests a new method using ‘eye tracking’ technology which focuses on where on the mobile screen the user concentrates the most, where the user shows the most interest and how the user’s eyes move on the screen. Experiments have been conducted to verify the availability of eye tracking technology along with the differences between the traditional methods and the eye tracking method.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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