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Generation of cartoon-style bas-reliefs from photographs

Authors
Lee, S.Sohn, B.-S.
Issue Date
Oct-2019
Publisher
Springer New York LLC
Keywords
3D computer graphics; 3D printing; Image processing; Multimedia computing
Citation
Multimedia Tools and Applications, v.78, no.20, pp 28391 - 28407
Pages
17
Journal Title
Multimedia Tools and Applications
Volume
78
Number
20
Start Page
28391
End Page
28407
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/18997
DOI
10.1007/s11042-017-5343-0
ISSN
1380-7501
1573-7721
Abstract
This paper describes a new algorithm that generates a cartoon-style bas-relief surface from photographs of general scenes. Most previous methods for bas-relief generation have focused on accurate restoration of input 3D models on a background plane. The generation of bas-reliefs with artistic effects has rarely been studied. Considering that non-photorealistic rendering (NPR) techniques are currently very popular and 3D printing technology is developing rapidly, extending NPR techniques to the generation of a bas-relief surface with artistic effects is natural and valuable. Furthermore, cartoon is a basic non-realistic and artistic style familiar to general users. From this motivation, our method focuses on generating a cartoon-style bas-relief surface. We use the lens blur function of Google Camera, which is a smartphone application, to obtain a photograph and its depth map as inputs. Using coherent line drawing and histogram-based quantization methods, we construct a depth map that contains the salient features of given input scenes in abstract form. Displacement mapping from the depth map onto a thin plane generates a cartoon-style bas-relief. Experimental results show that our method generates bas-relief surfaces that contain the characteristics of cartoons, such as coherent border lines and quantized layers. © 2017 Springer Science+Business Media, LLC
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