Dynamical model and simulations for gamification of learning
- Authors
- Kim, J.T.; Lee, W.-H.
- Issue Date
- 2013
- Keywords
- DGBL; Dynamical model; Game based learning; Gamification; Learning game; Serious game
- Citation
- International Journal of Multimedia and Ubiquitous Engineering, v.8, no.4, pp 179 - 189
- Pages
- 11
- Journal Title
- International Journal of Multimedia and Ubiquitous Engineering
- Volume
- 8
- Number
- 4
- Start Page
- 179
- End Page
- 189
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/19882
- ISSN
- 1975-0080
- Abstract
- In this paper an example for the dynamical model for gamification is considered and simulated. Based on the theories of Game Design Features (GDF - cool features, fancy graphics, challenging puzzles, and an intriguing setting and story), Key Characteristics of a Learning Game (KCLG - Challenge, Curiosity, Fantasy and Control), a theory of educational environment design model (ARCS-attention, relevance, confidence and satisfaction), and the theoretical background of Gamification labeled as the MDA (Mechanics, dynamics, and aesthetics) framework, four primary factors such as curiosity, challenge, fantasy and control have been originated. By using these four primary factors, the dynamical model for Gamification was developed and simulated. Furthermore the sensitivities of the four primary factors are considered for different individuals and simulations are represented. The examples and simulations make the values and characteristics of the four primary factors meaningful.
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Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
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