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Dynamical model and simulations for gamification of learning

Authors
Kim, J.T.Lee, W.-H.
Issue Date
2013
Keywords
DGBL; Dynamical model; Game based learning; Gamification; Learning game; Serious game
Citation
International Journal of Multimedia and Ubiquitous Engineering, v.8, no.4, pp 179 - 189
Pages
11
Journal Title
International Journal of Multimedia and Ubiquitous Engineering
Volume
8
Number
4
Start Page
179
End Page
189
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/19882
ISSN
1975-0080
Abstract
In this paper an example for the dynamical model for gamification is considered and simulated. Based on the theories of Game Design Features (GDF - cool features, fancy graphics, challenging puzzles, and an intriguing setting and story), Key Characteristics of a Learning Game (KCLG - Challenge, Curiosity, Fantasy and Control), a theory of educational environment design model (ARCS-attention, relevance, confidence and satisfaction), and the theoretical background of Gamification labeled as the MDA (Mechanics, dynamics, and aesthetics) framework, four primary factors such as curiosity, challenge, fantasy and control have been originated. By using these four primary factors, the dynamical model for Gamification was developed and simulated. Furthermore the sensitivities of the four primary factors are considered for different individuals and simulations are represented. The examples and simulations make the values and characteristics of the four primary factors meaningful.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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