Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Gamification Movement : `Gamification@'Gamification Movement : `Gamification@'

Authors
김정태이성태이원형
Issue Date
2012
Publisher
(사)한국컴퓨터게임학회
Keywords
game; gamification; funware; serious game; learning game; game-based learning
Citation
한국컴퓨터게임학회논문지, v.25, no.4, pp 213 - 218
Pages
6
Journal Title
한국컴퓨터게임학회논문지
Volume
25
Number
4
Start Page
213
End Page
218
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/20796
DOI
10.22819/kscg.2012.25.4.023
ISSN
1976-6513
Abstract
This paper proposes the expression `gamification@ (location or purpose)' with the intent of vitalizing the research of gamification and announcing a pure and right function of gaming to the public. It can strengthen the ‘theoretical foundation’ of gamification as well make it possible to foresee a universal application to nearly every aspect of life.
Files in This Item
There are no files associated with this item.
Appears in
Collections
Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Altmetrics

Total Views & Downloads

BROWSE