실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구open accessMultiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video
- Authors
- 이준석; 백준기
- Issue Date
- Nov-2019
- Publisher
- 한국방송∙미디어공학회
- Keywords
- eSports; Broadcasting; Virtual Reality; Game Engine; Real Time Video Acquisition
- Citation
- 방송공학회 논문지, v.24, no.6, pp 974 - 982
- Pages
- 9
- Journal Title
- 방송공학회 논문지
- Volume
- 24
- Number
- 6
- Start Page
- 974
- End Page
- 982
- URI
- https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/38381
- DOI
- 10.5909/JBE.2019.24.6.974
- ISSN
- 1226-7953
2287-9137
- Abstract
- Real-time 360 VR (Virtual Reality) stereo image acquisition technique based on game engine was proposed. However, GPU (Graphics Processing Unit) resource is not fully utilized due to bottlenecks. In this paper, we propose an improved GPU scheduling technique to solve the bottleneck of the existing technique and measure the performance of the proposed technique using the sample games of the commercial game engine. As a result, proposed technique showed an improvement of performance up to 70% and usage of GPU resources more evenly compared existing technique.
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Collections - Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles
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