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EDGE: An easy design tool of game event for rapid game development

Authors
Yoo, H.-S.Kim, S.-W.Cho, O.-H.
Issue Date
2010
Keywords
Authoring; Builder; Game; User interface
Citation
ACM SIGGRAPH ASIA 2010 Sketches, SA'10
Journal Title
ACM SIGGRAPH ASIA 2010 Sketches, SA'10
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/65116
DOI
10.1145/1899950.1899954
ISSN
0000-0000
Abstract
We propose EDGE (An Easy Design Tool of Game Event for Rapid Game Development), with it game designers can make game events and effects without detailed programming skill. In the typical game design phase, the programming of game events is time consuming, non-productive, and burden to programmers; moreover, it is very difficult task for non-programmers. In this paper, we propose EDGE based game design process which clearly guarantees independence of game planning/design phase from the game programming phase. In the game design phase, game designer make events/effects without programming details. After verification of design process by EDGE preview, we can proceed to the game implementation phase, where we can use EDGE generated game source codes. We design and implement EDGE on OpenGL platform, applied EDGE on the development of two major genres of game contents, and the experimental results show that we can increase the productivity and the design maintenance.
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Graduate School of Advanced Imaging Sciences, Multimedia and Film > Department of Imaging Science and Arts > 1. Journal Articles

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