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Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trialopen access

Authors
Kim, H.J.Lee, J.W.Choi, G.Huh, J.Han, D.H.
Issue Date
2023
Publisher
JMIR Publications Inc.
Keywords
blood flow; brain; calorie; exercise; fitness; hemodynamic; hemoglobin; immersion; motion; movement; near-infrared spectroscopy; orbitofrontal cortex; physical activity; prefrontal cortex; randomized; range of motion; spectroscopy; virtual reality; virtual reality exercise; VR
Citation
JMIR Serious Games, v.11
Journal Title
JMIR Serious Games
Volume
11
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/71545
DOI
10.2196/40421
ISSN
2291-9279
Abstract
Background: Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain activity during VR exercises. Objective: We hypothesized that 3D immersive VR could stimulate body movement and brain activity more effectively than standard exercises and that the increased range of motions during 3D immersive VR exercises would be associated with orbitofrontal activation. Methods: A randomized crossover trial was conducted to compare exercises with and without VR. A total of 24 healthy males performed the same motions when exercising with and without 3D immersive VR, and the recorded videos were used for motion analysis. Hemodynamic changes in the prefrontal cortex were assessed using functional near-infrared spectroscopy. Results: There were significant differences in the total angle (z=−2.31; P=.02), length (z=−2.78; P=.005), calorie consumption (z=−3.04; P=.002), and change in accumulated oxygenated hemoglobin within the right orbitofrontal cortex (F1,94=9.36; P=.003) between the VR and offline trials. Hemodynamic changes in the right orbitofrontal cortex were positively correlated with the total angle (r=0.45; P=.001) and length (r=0.38; P=.007) in the VR exercise; however, there was no significant correlation in the offline trial. Conclusions: The results of this study suggest that 3D immersive VR exercise effectively increases the range of motion in healthy individuals in relation to orbitofrontal activation. ©Hee Jin Kim, Jea Woog Lee, Gangta Choi, Junghoon Huh, Doug Hyun Han.
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체육대학 (스포츠과학부)
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