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Visual Representation of Gesture Interaction Feedback in Virtual Reality Games

Authors
Park, HeekyuJeong, SoobeomKim, TaehoonYoun, DaegeunKim, Kibum
Issue Date
Jun-2017
Publisher
Institute of Electrical and Electronics Engineers Inc.
Keywords
Controller; Game; GUI; Hand gesture; On-air inputs; Skills; VR
Citation
Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017, pp 20 - 23
Pages
4
Indexed
SCOPUS
Journal Title
Proceedings - 2017 International Symposium on Ubiquitous Virtual Reality, ISUVR 2017
Start Page
20
End Page
23
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/11578
DOI
10.1109/ISUVR.2017.14
Abstract
As the number of commercial products of virtual reality (VR) has steeply increased and the development of VR technology has quickly advanced, more and more digital contents have been developed using the VR technology. This trend appears in the game industry too. The gesture-based interface becomes one of well-adopted interfaces for VR games, which has been used several years in other domains such as natural user interaction. This paper reports work-in progress for the user study of visual representations of gesture interactions in the context of VR games. We specifically developed four different visual representations of gestures for a VR adventure game and gathered initial user feedbacks for those four visual representation models. © 2017 IEEE.
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Kim, Kibum
ERICA 소프트웨어융합대학 (SCHOOL OF MEDIA, CULTURE, AND DESIGN TECHNOLOGY)
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