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Multi-agent reinforcement learning for a distributed multi-channel access gameopen access

Authors
Li, ZhongyangZhao, YuLee, Joohyun
Issue Date
Jun-2025
Publisher
Korean Institute of Communications and Information Sciences
Keywords
Channel access; Game theory; Multi-agent reinforcement learning; Multi-armed bandit
Citation
ICT Express, pp 1 - 7
Pages
7
Indexed
SCIE
SCOPUS
KCI
Journal Title
ICT Express
Start Page
1
End Page
7
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/125718
DOI
10.1016/j.icte.2025.06.001
ISSN
2405-9595
2405-9595
Abstract
In this work, we model multi-user distributed channel access as a game with U channels and N users, and propose the Multi-Agent Thompson Sampling (MA-TS) algorithm. It uses Bayes’ theorem to dynamically optimize action selection. This optimization aims to maximize throughput. We derive the algorithm's computational complexity as O(TNUNmax2). Simulations show that MA-TS converges to a pure strategy Nash equilibrium (PNE) and outperforms existing methods in average throughput. © 2025 The Authors
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Lee, Joo hyun
ERICA 공학대학 (SCHOOL OF ELECTRICAL ENGINEERING)
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