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웨어러블 디바이스 기반의 게임콘텐츠 전망 연구A Prospective Study of Game Content based on Wearable Device

Other Titles
A Prospective Study of Game Content based on Wearable Device
Authors
백재용장효진김영재
Issue Date
Mar-2015
Publisher
(사)디지털산업정보학회
Keywords
Game Content; Wearable Device; Cloud Game; Virtual Reality Game; Augmented Reality Game
Citation
(사)디지털산업정보학회 논문지, v.11, no.1, pp 145 - 155
Pages
11
Indexed
KCICANDI
Journal Title
(사)디지털산업정보학회 논문지
Volume
11
Number
1
Start Page
145
End Page
155
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/20149
DOI
10.17662/ksdim.2015.11.1.145
ISSN
1738-6667
Abstract
The game industry has changed along with the advancement of device technology. The wearable, a recently appeared device will create new demand in this saturated age of the smart devices. The game industry's content targeted towards the wearable devices will play an important role as main driving source. For this reason, this research studies the development aspect and the current technical capabilities of games' platforms and contents by analyzing the contrast between the results of features and current situations of the wearable market. Consequently, we define the prospects of game content for wearable device. We also expect that the new style of the game content, combined with cloud game, augmented reality game and virtual reality game will appear in the next generation platforms gearing towards the wearable devices.
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ERICA 커뮤니케이션&컬처대학 (ERICA 문화콘텐츠학과)
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