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Playing With Food: Content Analysis of Food Advergames

Authors
Lee, MiraChoi, YoonhyeungQuilliam, Elizabeth TaylorCole, Richard T.
Issue Date
Feb-2009
Publisher
WILEY
Keywords
CHILDRENS PERCEPTIONS; IMPLICIT MEMORY; PREFERENCES; GAMES; ADOLESCENTS; RELIABILITY; PERSUASION KNOWLEDGE; INTERACTIVITY; COMMUNICATION; ADVERTISEMENTS
Citation
JOURNAL OF CONSUMER AFFAIRS, v.43, no.1, pp.129 - 154
Indexed
SCIE
SCOPUS
Journal Title
JOURNAL OF CONSUMER AFFAIRS
Volume
43
Number
1
Start Page
129
End Page
154
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/41842
DOI
10.1111/j.1745-6606.2008.01130.x
ISSN
0022-0078
Abstract
This study examines how food marketers use advergames, custom-built and branded online games, to promote food products to children and provides the nutritional content of the food products featured in the advergames. The results reveal that food marketers use advergames heavily, with candy and gum or food products high in sugar most frequently appearing in the analyzed games. Children are often invited to "play with" the foods integrated as active game components. Finally, despite the educational benefits of interactive games, fewer than 3% of the games analyzed in this study appear to educate children about nutritional and health issues.
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COLLEGE OF COMMUNICATION (DEPARTMENT OF ADVERTISING & PUBLIC RELATIONS)
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