Detailed Information

Cited 3 time in webofscience Cited 3 time in scopus
Metadata Downloads

Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviorsopen access

Authors
Seo, KyoungwonFels, SidneyKang, MujinJung, ChanghoRyu, Hokyoung
Issue Date
Oct-2021
Publisher
TAYLOR & FRANCIS INC
Keywords
Gamification; visualization; narrative persuasion; flow experience; moral goals; affective utility; self-directed behavior; extrinsic rewards; hedonic adaptation
Citation
HUMAN-COMPUTER INTERACTION, v.36, pp.473 - 510
Indexed
SCIE
SCOPUS
Journal Title
HUMAN-COMPUTER INTERACTION
Volume
36
Start Page
473
End Page
510
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/140942
DOI
10.1080/07370024.2020.1744145
ISSN
0737-0024
Files in This Item
Appears in
Collections
서울 기술경영전문대학원 > 서울 기술경영학과 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Ryu, Ho kyoung Blake photo

Ryu, Ho kyoung Blake
GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT (DEPARTMENT OF TECHNOLOGY MANAGEMENT)
Read more

Altmetrics

Total Views & Downloads

BROWSE