Mobile 'SqueeView' Caring for the elderly with mobile learning
- Authors
- Choi, Yong-June; Song, Kiburm; Kim, Jieun; Ryu, Hokyoung
- Issue Date
- Oct-2012
- Publisher
- CEUR-WS
- Keywords
- Cognitive assessment; Mobile learning; Rehabilitation; Serious game; SqueeView
- Citation
- CEUR Workshop Proceedings, v.955, pp.186 - 189
- Indexed
- SCOPUS
- Journal Title
- CEUR Workshop Proceedings
- Volume
- 955
- Start Page
- 186
- End Page
- 189
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/164622
- ISSN
- 1613-0073
- Abstract
- As we are encountering to the aging society, the interest of serious games gets increasing. In this respect, 'SqueeView' is aimed at enhancing visuo-spatial cognition of the elderly. In an empirical study with 35 mature adults, it was revealed that SqueeView had a significant effect for improving their visuo-spatial cognition capability. However, the SqueeView game that is based on the desktop computing environment is limited on time and space. We further address this issue with a new design concept on a mobile platform that can integrate game-based learning contents and computerized cognitive assessment.
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