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Tangible interactive art using marker tracking in front projection environment: The Face Cubeopen access

Authors
Bang, Chan-YoungLee, JinJung, Hye-WonChoi, Ok-YoungPark, Jong-Il
Issue Date
Sep-2010
Publisher
Springer-Verlag
Keywords
Interactive art; Marker tracking; the Face Cube
Citation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.6243 LNCS, pp.397 - 404
Indexed
SCIE
SCOPUS
Journal Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
6243 LNCS
Start Page
397
End Page
404
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/173719
DOI
10.1007/978-3-642-15399-0_43
ISSN
0302-9743
Abstract
The Face Cube is a work of interactive art which is targeted to children. To implement this art work, we use a camera-projector system. Instead of rear projection and edge detection method, we choose front projection approach and histogram-based detection method for interaction. This paper describes how to design the Face Cube and marker design for robust interaction, efficient way to remove projection lights from the front projection system for marker recognition, histogram-based marker detection, marker information management.
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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