A Confidence-Calibrated MOBA Game Winner Predictor
- Authors
- Kim, Dong-Hee; Lee, Changwoo; Chung, Ki Seok
- Issue Date
- Aug-2020
- Keywords
- Confidence-Calibration; Esports; League of Legends; MOBA game; Winning Probability
- Citation
- IEEE Conference on Computatonal Intelligence and Games, CIG, v.2020-Augus, pp 622 - 625
- Pages
- 4
- Indexed
- SCOPUS
- Journal Title
- IEEE Conference on Computatonal Intelligence and Games, CIG
- Volume
- 2020-Augus
- Start Page
- 622
- End Page
- 625
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/3695
- DOI
- 10.1109/CoG47356.2020.9231878
- ISSN
- 2325-4270
- Abstract
- In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%.
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