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A Confidence-Calibrated MOBA Game Winner Predictor

Authors
Kim, Dong-HeeLee, ChangwooChung, Ki Seok
Issue Date
Aug-2020
Keywords
Confidence-Calibration; Esports; League of Legends; MOBA game; Winning Probability
Citation
IEEE Conference on Computatonal Intelligence and Games, CIG, v.2020-Augus, pp 622 - 625
Pages
4
Indexed
SCOPUS
Journal Title
IEEE Conference on Computatonal Intelligence and Games, CIG
Volume
2020-Augus
Start Page
622
End Page
625
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/3695
DOI
10.1109/CoG47356.2020.9231878
ISSN
2325-4270
Abstract
In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%.
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