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온라인 게임서비스품질요인에 관한 실증적 연구An Exploratory Study of On-Line Game Service Quality Factor

Authors
최용석권혁인김창봉
Issue Date
Mar-2008
Publisher
한국인터넷전자상거래학회
Keywords
On-line Game; Service Quality; Web Quality; ISO9026
Citation
인터넷전자상거래연구, v.8, no.1, pp 223 - 254
Pages
32
Journal Title
인터넷전자상거래연구
Volume
8
Number
1
Start Page
223
End Page
254
URI
https://scholarworks.bwise.kr/cau/handle/2019.sw.cau/31025
ISSN
1598-1983
Abstract
Recently the rapid growth of on-line game industry is in the limelight as next generation industry with whole industry influencable. But the dark side of quantitative growth of game industry has a problem that service quality control for customers doesn't get realized. So this industry doesn't build up the foundation of the sustainable growth. In this situation, on-line game industry can grow by revisiting and using game continuously through continuous customer satisfaction. The existing study were game of developmental view or general Service Quality model. But this research studies and conducts an more effective setting plan of research model by showing model of on-line game under the reality of on-line game industry. Especially this study tries developing comprehensive model of people in all age with considering on-line game that uses the bulk of age in on-line game fields. In other words, this research tries offering game company chances that can give special services in on-line game industry by showing estimation model.
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경영경제대학 (경영학부(서울))
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