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Understanding online game addiction: Connection between presence and flow

Authors
Park, SungBokHwang, HaSung
Issue Date
Aug-2009
Publisher
Springer Verlag
Keywords
Empirical studies; On-line gaming; Knowledge management; On-line games; Game theory; Flow; Human computer interaction; Addiction; Addictive behaviors; Virtual reality; Online Game; Presence; Research topics
Citation
Lecture Notes in Computer Science, pp 378 - 386
Pages
9
Indexed
OTHER
Journal Title
Lecture Notes in Computer Science
Start Page
378
End Page
386
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/40985
DOI
10.1007/978-3-642-02583-9_42
ISSN
0302-9743
1611-3349
Abstract
Addictive behavior in online gaming has been an important research topic since it has been one of the most popular activities in entertaining for younger people in Korea. However, despite the growing popularity of online games, empirical studies about the effects of immersion to the online game behavior are relatively rare. By applying two psychological concepts -presence and flow-the present study investigates how different types of immersion affect on online game addiction. Results show that both presence and flow play significant roles in online game addiction, however, flow mediates the relationship between presence and online game addiction. Based on these findings, implications and suggestions for future studies are discussed. © 2009 Springer Berlin Heidelberg.
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ERICA 커뮤니케이션&컬처대학 (ERICA 미디어학과)
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