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The experience of presence in 3D web environment: An analysis of Korean second life

Authors
Park, SungBokHwang, HaSungChoi, MyunGil
Issue Date
Aug-2009
Publisher
Springer Verlag
Keywords
Human computer interaction; 3D Web environment; Emoticons; Virtual place; Presence; Second Life; Knowledge management; Research; Avatar; Three dimensional
Citation
Lecture Notes in Computer Science, v.5613, no.4, pp 387 - 395
Pages
9
Indexed
OTHER
Journal Title
Lecture Notes in Computer Science
Volume
5613
Number
4
Start Page
387
End Page
395
URI
https://scholarworks.bwise.kr/erica/handle/2021.sw.erica/40986
DOI
10.1007/978-3-642-02583-9_43
ISSN
0302-9743
1611-3349
Abstract
Second Life is a 3D virtual web environment that has aspects of visualization and sense of presence, as well as text and audio interaction. The whole research aims to explore the sense of presence experienced by online users in Korean Second Life assessing with what ways online users who engage in Korean Second Life perceive a sense of presence. This research leads us to understanding possible factors creating the sense of presence in Korean Second Life as well as in 3D web environments of the near future. Instead of providing specific response from research subjects who have experienced Second Life, this paper presents the theoretical backgrounds to speculate on Second Life constructs and features for enhancing users' feeling of presence. © 2009 Springer Berlin Heidelberg.
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ERICA 커뮤니케이션&컬처대학 (ERICA 미디어학과)
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